OpenGL Programming

In an effort to get more involved in 3d programming which may be my field of study when I finally sort out my Masters of Engineering here at McMaster I downloaded what is referred to “The RedBook” which is the official guied to learning OpenGL.
OpenGL is an environment for developing 2d and 3d graphics applications from simulations to games. Its widely used in industry since its first release in 1992. FlightGear and VDrift which I have been working with during my employment with the Flight Simulator use OpenGL to render the graphics and gameplay. I think its really good to have it on my resume and downloading this official guidebook is a good start. Ill be posting updates on this as I get more involved.

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